MonoDevelop.Projects.Formats.MSBuild.BuildEngine.InitializeEngine C# (CSharp) Method

InitializeEngine() static private method

static private InitializeEngine ( string slnFile ) : Microsoft.Build.Evaluation.ProjectCollection
slnFile string
return Microsoft.Build.Evaluation.ProjectCollection
		static ProjectCollection InitializeEngine (string slnFile)
		{
			var engine = new ProjectCollection ();
			engine.DefaultToolsVersion = MSBuildConsts.Version;

			//this causes build targets to behave how they should inside an IDE, instead of in a command-line process
			engine.SetGlobalProperty ("BuildingInsideVisualStudio", "true");

			//we don't have host compilers in MD, and this is set to true by some of the MS targets
			//which causes it to always run the CoreCompile task if BuildingInsideVisualStudio is also
			//true, because the VS in-process compiler would take care of the deps tracking
			engine.SetGlobalProperty ("UseHostCompilerIfAvailable", "false");

			if (string.IsNullOrEmpty (slnFile))
				return engine;

			engine.SetGlobalProperty ("SolutionPath", Path.GetFullPath (slnFile));
			engine.SetGlobalProperty ("SolutionName", Path.GetFileNameWithoutExtension (slnFile));
			engine.SetGlobalProperty ("SolutionFilename", Path.GetFileName (slnFile));
			engine.SetGlobalProperty ("SolutionDir", Path.GetDirectoryName (slnFile) + Path.DirectorySeparatorChar);

			return engine;
		}

Same methods

BuildEngine::InitializeEngine ( string slnFile ) : Engine