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Mono
Debugger
Process
check_disposed
Mono.Debugger.Process.check_disposed C# (CSharp) Method
Process Class Documentation
Show file
Open project: baulig/debugger
check_disposed()
private
method
private
check_disposed
( ) :
void
return
void
private void check_disposed() { if (disposed) throw new ObjectDisposedException ("Process"); }
Process
AcquireGlobalThreadLock
ActivatePendingBreakpoints
ActivatePendingBreakpoints_internal
AddExceptionCatchPoint
CheckForThreads
ChildExecd
ChildForked
CloneParentOperation
CreateMonoLanguage
Detach
Dispose
DoDispose
DropGlobalThreadLock
FindLocation
FindMethod
GenericExceptionCatchPoint
GetEngineByTID
GetThreads
InitializeMono
InitializeThreads
InstallGenericExceptionCatchPoint
Kill
LoadLibrary
LookupSymbol
OnEnterNestedBreakState
OnLeaveNestedBreakState
OnManagedThreadExitedEvent
OnProcessExitedEvent
OnProcessReachedMainEvent
OnTargetDetached
OnTargetEvent
OnTargetOutput
OnThreadCreatedEvent
OnThreadExitedEvent
OperationCompleted
Process
ReleaseGlobalThreadLock
RemoveExceptionCatchPoint
ResumeUserThreads
StartApplication
StartGUIManager
StartGlobalOperation
StartOperation
Stop
SuspendUserThreads
ThreadCreated
ToString
UpdateSymbolTable
check_disposed
get_thread_info