Mono.Debugger.Breakpoint.BreakpointHandler C# (CSharp) Method

BreakpointHandler() private method

Internal breakpoint handler.
The return value specifies whether we already dealt with the breakpoint; so you normally make it return `true' when overriding.
private BreakpointHandler ( Inferior inferior, bool &remain_stopped ) : bool
inferior Mono.Debugger.Backend.Inferior
remain_stopped bool
return bool
        internal virtual bool BreakpointHandler(Inferior inferior, out bool remain_stopped)
        {
            remain_stopped = false;
            return false;
        }