public void SetStructFieldAssigned (DefiniteAssignmentBitSet vector, string field_name)
{
if (vector [Offset])
return;
int field_idx = TypeInfo.GetFieldIndex (field_name);
if (field_idx == 0)
return;
var complex_field = TypeInfo.GetStructField (field_name);
if (complex_field != null) {
vector.Set (Offset + complex_field.Offset, complex_field.TotalLength);
} else {
vector.Set (Offset + field_idx);
}
IsEverAssigned = true;
//
// Each field must be assigned before setting master bit
//
for (int i = Offset + 1; i < TypeInfo.TotalLength + Offset; i++) {
if (!vector[i])
return;
}
//
// Set master struct flag to assigned when all tested struct
// fields have been assigned
//
vector.Set (Offset);
}