public int GetFieldIndex (string name) { if (struct_info == null) return 0; return struct_info [name]; }
public bool IsStructFieldAssigned(DefiniteAssignmentBitSet vector, string field_name) { int field_idx = TypeInfo.GetFieldIndex(field_name); if (field_idx == 0) { return(true); } return(vector[Offset + field_idx]); }