Mono.CSharp.ToplevelBlock.Emit C# (CSharp) Method

Emit() public method

public Emit ( EmitContext ec ) : void
ec EmitContext
return void
		public override void Emit (EmitContext ec)
		{
			if (Report.Errors > 0)
				return;

#if PRODUCTION
			try {
#endif
			if (ec.HasReturnLabel)
				ec.ReturnLabel = ec.DefineLabel ();

			base.Emit (ec);

			ec.Mark (EndLocation);

			if (ec.HasReturnLabel)
				ec.MarkLabel (ec.ReturnLabel);

			if (ec.return_value != null) {
				ec.Emit (OpCodes.Ldloc, ec.return_value);
				ec.Emit (OpCodes.Ret);
			} else {
				//
				// If `HasReturnLabel' is set, then we already emitted a
				// jump to the end of the method, so we must emit a `ret'
				// there.
				//
				// Unfortunately, System.Reflection.Emit automatically emits
				// a leave to the end of a finally block.  This is a problem
				// if no code is following the try/finally block since we may
				// jump to a point after the end of the method.
				// As a workaround, we're always creating a return label in
				// this case.
				//

				if (ec.HasReturnLabel || !unreachable) {
					if (ec.ReturnType != TypeManager.void_type)
						ec.Emit (OpCodes.Ldloc, ec.TemporaryReturn ());
					ec.Emit (OpCodes.Ret);
				}
			}

#if PRODUCTION
			} catch (Exception e){
				Console.WriteLine ("Exception caught by the compiler while emitting:");
				Console.WriteLine ("   Block that caused the problem begin at: " + block.loc);
					
				Console.WriteLine (e.GetType ().FullName + ": " + e.Message);
				throw;
			}
#endif
		}

Usage Example

Example #1
0
		public void EmitResolvedTopBlock (ToplevelBlock block, bool unreachable)
		{
			if (block != null)
				block.Emit (this);

			if (HasReturnLabel)
				ig.MarkLabel (ReturnLabel);

			if (return_value != null){
				ig.Emit (OpCodes.Ldloc, return_value);
				ig.Emit (OpCodes.Ret);
			} else {
				//
				// If `HasReturnLabel' is set, then we already emitted a
				// jump to the end of the method, so we must emit a `ret'
				// there.
				//
				// Unfortunately, System.Reflection.Emit automatically emits
				// a leave to the end of a finally block.  This is a problem
				// if no code is following the try/finally block since we may
				// jump to a point after the end of the method.
				// As a workaround, we're always creating a return label in
				// this case.
				//

				if (HasReturnLabel || !unreachable) {
					if (return_type != TypeManager.void_type)
						ig.Emit (OpCodes.Ldloc, TemporaryReturn ());
					ig.Emit (OpCodes.Ret);
				}
			}
		}