public override bool Resolve (BlockContext ec)
{
// System.Reflection.Emit automatically emits a 'leave' at the end of a try clause
// So, ensure there's some IL code after this statement.
if (!code_follows && resume_points == null && ec.CurrentBranching.CurrentUsageVector.IsUnreachable)
ec.NeedReturnLabel ();
iter = ec.CurrentIterator;
return true;
}