private static bool PlatformSetVibration(int index, float leftMotor, float rightMotor)
{
if (index >= WGI.Gamepad.Gamepads.Count)
return false;
var gamepad = WGI.Gamepad.Gamepads[index];
gamepad.Vibration = new WGI.GamepadVibration
{
LeftMotor = leftMotor,
LeftTrigger = leftMotor,
RightMotor = rightMotor,
RightTrigger = rightMotor
};
return true;
}
}