Microsoft.Xna.Framework.Graphics.Effect.Dispose C# (CSharp) Method

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void
        protected override void Dispose(bool disposing)
        {
            if (!IsDisposed)
            {
                if (disposing)
                {
                    if (!_isClone)
                    {
                        // Only the clone source can dispose the shaders.
                        if (_shaders != null)
                        {
                            foreach (var shader in _shaders)
                                shader.Dispose();
                        }
                    }

                    if (ConstantBuffers != null)
                    {
                        foreach (var buffer in ConstantBuffers)
                            buffer.Dispose();
                        ConstantBuffers = null;
                    }
                }
            }

            base.Dispose(disposing);
        }

Usage Example

Example #1
0
        public override void TearDown()
        {
            _spriteBatch.Dispose();
            _texture.Dispose();
            _texture2.Dispose();
            _texture3.Dispose();
            _effect.Dispose();
            _effect2.Dispose();

            base.TearDown();
        }
All Usage Examples Of Microsoft.Xna.Framework.Graphics.Effect::Dispose