Microsoft.R.Editor.Tree.EditorTree.FirePostUpdateEvents C# (CSharp) Method

FirePostUpdateEvents() private method

private FirePostUpdateEvents ( List changes, bool fullParse ) : void
changes List
fullParse bool
return void
        internal void FirePostUpdateEvents(List<TreeChangeEventRecord> changes, bool fullParse) {
            List<TextChangeEventArgs> textChanges = new List<TextChangeEventArgs>();

            FireOnUpdatesPending(textChanges);
            FireOnUpdateBegin();

            foreach (var a in _actionsToInvokeOnReady.Values) {
                a.Action(a.Parameter);
            }
            _actionsToInvokeOnReady.Clear();

            FireOnUpdateCompleted(TreeUpdateType.NewTree);
        }
    }

Usage Example

Example #1
0
        /// <summary>
        /// Applies queued changes to the tree. Must only be called in a main thread context.
        /// </summary>
        /// <param name="o"></param>
        internal void ApplyBackgroundProcessingResults()
        {
            if (_ownerThreadId != Thread.CurrentThread.ManagedThreadId)
            {
                throw new ThreadStateException("Method should only be called on the main thread");
            }

            if (_disposed)
            {
                return;
            }

            EditorTreeChangeCollection treeChanges;
            var  eventsToFire = new List <TreeChangeEventRecord>();
            bool changed      = false;
            bool fullParse    = false;
            bool staleChanges = false;

            while (_backgroundParsingResults.TryDequeue(out treeChanges))
            {
                // If no changes are pending, then main thread already processes
                // everything in EnsureProcessingComplete call. Changes are pending
                // until they are applied to the tree. If queue is not empty
                // it either contains stale changes or main thread had to handle
                // changes in sync per request from, say, intellisense or formatting.
                if (ChangesPending)
                {
                    // Check if background processing result matches current text buffer snapshot version
                    staleChanges = (TextBuffer != null && treeChanges.SnapshotVersion < TextBuffer.CurrentSnapshot.Version.VersionNumber);

                    if (!staleChanges)
                    {
                        // We can't fire events when appying changes since listeners may
                        // attempt to access tree which is not fully updated and/or may
                        // try to acquire read lock and hang since ApplyTreeChanges
                        // hols write lock.

                        eventsToFire = ApplyTreeChanges(treeChanges);
                        fullParse    = _pendingChanges.FullParseRequired;

                        // Queue must be empty by now since only most recent changes are not stale
                        // Added local variable as I hit this assert, but _backgroundParsingResults.Count was zero
                        //   by the time I broke into the debugger. If this hits again, we may need to
                        //   think through this code and whether we need to be protecting against concurrent access.
                        int count = _backgroundParsingResults.Count;
                        Debug.Assert(count == 0);

                        // Clear pending changes as we are done
                        ClearChanges();

                        changed = true;

                        // No need for further processing as queue must be empty
                        break;
                    }
                }
            }

            if (!staleChanges)
            {
                // Now that tree is fully updated, fire events
                if (_editorTree != null)
                {
                    if (changed)
                    {
                        _editorTree.FirePostUpdateEvents(eventsToFire, fullParse);
                        DebugTree.VerifyTree(_editorTree);
                    }

                    if (!ChangesPending)
                    {
                        Debug.Assert(_editorTree.AstRoot.Children.Count > 0);
                    }
                }
            }
        }