MegaMan.LevelEditor.ScreenDocument.TileAt C# (CSharp) Method

TileAt() public method

public TileAt ( int x, int y ) : Tile
x int
y int
return MegaMan.Common.Tile
        public Tile TileAt(int x, int y)
        {
            return screen.Layers[0].Tiles.TileAt(x, y);
        }

Usage Example

Example #1
0
        /// <summary>
        /// Draws the brush onto the given screen at the given tile location.
        /// Returns an "undo brush" - a brush of all tiles that were overwritten.
        /// Returns null if no tiles were changed.
        /// </summary>
        public ITileBrush DrawOn(ScreenDocument screen, int tile_x, int tile_y)
        {
            TileBrush undo    = new TileBrush(Width, Height);
            bool      changed = false;

            foreach (TileBrushCell[] col in cells)
            {
                foreach (TileBrushCell cell in col)
                {
                    var old = screen.TileAt(cell.x + tile_x, cell.y + tile_y);

                    if (old == null)
                    {
                        continue;
                    }
                    undo.AddTile(old, cell.x, cell.y);
                    if (old.Id != cell.tile.Id)
                    {
                        changed = true;
                        screen.ChangeTile(cell.x + tile_x, cell.y + tile_y, cell.tile.Id);
                    }
                }
            }

            if (changed)
            {
                return(undo);
            }
            return(null);
        }
All Usage Examples Of MegaMan.LevelEditor.ScreenDocument::TileAt