Material_Editor.BGSM.SetDefaults C# (CSharp) Method

SetDefaults() protected method

protected SetDefaults ( ) : void
return void
        protected override void SetDefaults()
        {
            base.SetDefaults();

            _DiffuseTexture = "";
            _NormalTexture = "";
            _SmoothSpecTexture = "";
            _GreyscaleTexture = "";
            _EnvmapTexture = "";
            _GlowTexture = "";
            _InnerLayerTexture = "";
            _WrinklesTexture = "";
            _DisplacementTexture = "";
            _RimPower = 2.0f;
            _SubsurfaceLightingRolloff = 0.3f;
            _SpecularColor = 0xFFFFFFFFu;
            _SpecularMult = 1.0f;
            _Smoothness = 1.0f;
            _FresnelPower = 5.0f;
            _WetnessControlSpecScale = -1.0f;
            _WetnessControlSpecPowerScale = -1.0f;
            _WetnessControlSpecMinvar = -1.0f;
            _WetnessControlEnvMapScale = -1.0f;
            _WetnessControlFresnelPower = -1.0f;
            _WetnessControlMetalness = -1.0f;
            _RootMaterialPath = "";
            _EmittanceColor = 0xFFFFFFFFu;
            _EmittanceMult = 1.0f;
            _HairTintColor = 0x808080u;
            _DisplacementTextureBias = -0.5f;
            _DisplacementTextureScale = 10.0f;
            _TessellationPNScale = 1.0f;
            _TessellationBaseFactor = 1.0f;
            _GrayscaleToPaletteScale = 1.0f;
        }