public void SendWeatherInfo(PlayerObject play)
{
//下雪天气-
//if (obj.type == OBJECTTYPE.PLAYER)
//{
//下雪天气
GameBase.Network.PacketOut outpack = new GameBase.Network.PacketOut();
outpack.WriteInt16(20);
outpack.WriteInt16(1110);
outpack.WriteUInt32(this.GetMapInfo().id);
outpack.WriteUInt32(this.GetMapInfo().id);
if (this.GetMapInfo().issnows)
{
byte[] data3 = { 0, 0, 32, 0, 128, 0, 18, 0 };
outpack.WriteBuff(data3);
}
else
{
outpack.WriteInt32(0);
outpack.WriteInt32(0);
}
play.SendData(outpack.Flush(), true);
//}
}