public DiYuXieFu(PlayerObject _play, BaseObject _AttackTarget, short x, short y, byte dir, uint _id, int nAi_Id)
: base(_id, nAi_Id,x,y, false)
{
type = GameBase.Config.OBJECTTYPE.CALLOBJECT;
typeid = IDManager.CreateTypeId(GameBase.Config.OBJECTTYPE.GUARDKNIGHT);
SetPoint(x, y);
mRebirthTime = 0;//不允许复活
mPlay = _play;
SetDir(dir);
this.GetAi().SetAttackTarget(_AttackTarget);
}