overlap / maxOverlap
public override float Coord(int overlap, int maxOverlap) { return overlap / (float) maxOverlap; }
public override float Coord(int overlap, int maxOverlap) { if (coordType == 0) { return(1.0f); } else if (coordType == 1) { return(defaultSim.Coord(overlap, maxOverlap)); } else { return(overlap / ((float)maxOverlap + 1)); } }