public static Rotate ( Primitive x1, Primitive y1, Primitive x2, Primitive y2, Primitive angle ) : Primitive | ||
x1 | Primitive | /// The X coordinate of point 1. /// |
y1 | Primitive | /// The Y coordinate of point 1. /// |
x2 | Primitive | /// The X coordinate of point 2. /// |
y2 | Primitive | /// The Y coordinate of point 2. /// |
angle | Primitive | /// The angle to rotate point 2 around point 1 in degrees. /// |
return | Primitive |
public static Primitive Rotate(Primitive x1, Primitive y1, Primitive x2, Primitive y2, Primitive angle)
{
Primitive radial = Convert2Radial(x1, y1, x2, y2);
return Convert2Cartesian(x1, y1, radial[1], radial[2] + angle);
}