LibOfLegends.ChampionStatistics.ChampionStatistics C# (CSharp) Method

ChampionStatistics() public method

public ChampionStatistics ( int championId, com.riotgames.platform.statistics.AggregatedStats statistics ) : System
championId int
statistics com.riotgames.platform.statistics.AggregatedStats
return System
        public ChampionStatistics(int championId, AggregatedStats statistics)
        {
            ChampionId = championId;
            Statistics = statistics;

            Wins = Load("TOTAL_SESSIONS_WON");
            Losses = Load("TOTAL_SESSIONS_LOST");
            Games = Load("TOTAL_SESSIONS_PLAYED");

            Kills = Load("TOTAL_CHAMPION_KILLS");
            Deaths = Load("TOTAL_DEATHS_PER_SESSION");
            Assists = Load("TOTAL_ASSISTS");

            MinionKills = Load("TOTAL_MINION_KILLS");

            Gold = Load("TOTAL_GOLD_EARNED");

            TurretsDestroyed = Load("TOTAL_TURRETS_KILLED");

            DamageDealt = Load("TOTAL_DAMAGE_DEALT");
            PhysicalDamageDealt = Load("TOTAL_PHYSICAL_DAMAGE_DEALT");
            MagicalDamageDealt = Load("TOTAL_MAGIC_DAMAGE_DEALT");

            DamageTaken = Load("TOTAL_DAMAGE_TAKEN");

            DoubleKills = Load("TOTAL_DOUBLE_KILLS");
            TripleKills = Load("TOTAL_TRIPLE_KILLS");
            QuadraKills = Load("TOTAL_QUADRA_KILLS");
            PentaKills = Load("TOTAL_PENTA_KILLS");

            UnrealKills = Load("TOTAL_UNREAL_KILLS");

            TimeSpentDead = Load("TOTAL_TIME_SPENT_DEAD");

            MaximumKills = Load("MAX_CHAMPIONS_KILLED");
            MaximumDeaths = Load("MAX_NUM_DEATHS");

            MostChampionKillsPerSession = Load("MOST_CHAMPION_KILLS_PER_SESSION");

            FirstBlood = Load("TOTAL_FIRST_BLOOD");

            //SpellsCast = Load("MOST_SPELLS_CAST");
        }