public ChampionStatistics(int championId, AggregatedStats statistics)
{
ChampionId = championId;
Statistics = statistics;
Wins = Load("TOTAL_SESSIONS_WON");
Losses = Load("TOTAL_SESSIONS_LOST");
Games = Load("TOTAL_SESSIONS_PLAYED");
Kills = Load("TOTAL_CHAMPION_KILLS");
Deaths = Load("TOTAL_DEATHS_PER_SESSION");
Assists = Load("TOTAL_ASSISTS");
MinionKills = Load("TOTAL_MINION_KILLS");
Gold = Load("TOTAL_GOLD_EARNED");
TurretsDestroyed = Load("TOTAL_TURRETS_KILLED");
DamageDealt = Load("TOTAL_DAMAGE_DEALT");
PhysicalDamageDealt = Load("TOTAL_PHYSICAL_DAMAGE_DEALT");
MagicalDamageDealt = Load("TOTAL_MAGIC_DAMAGE_DEALT");
DamageTaken = Load("TOTAL_DAMAGE_TAKEN");
DoubleKills = Load("TOTAL_DOUBLE_KILLS");
TripleKills = Load("TOTAL_TRIPLE_KILLS");
QuadraKills = Load("TOTAL_QUADRA_KILLS");
PentaKills = Load("TOTAL_PENTA_KILLS");
UnrealKills = Load("TOTAL_UNREAL_KILLS");
TimeSpentDead = Load("TOTAL_TIME_SPENT_DEAD");
MaximumKills = Load("MAX_CHAMPIONS_KILLED");
MaximumDeaths = Load("MAX_NUM_DEATHS");
MostChampionKillsPerSession = Load("MOST_CHAMPION_KILLS_PER_SESSION");
FirstBlood = Load("TOTAL_FIRST_BLOOD");
//SpellsCast = Load("MOST_SPELLS_CAST");
}