LKCamelot.Server.GameServer_DataReceived C# (CSharp) Method

GameServer_DataReceived() private method

private GameServer_DataReceived ( object sender, ConnectionDataEventArgs e ) : void
sender object
e ConnectionDataEventArgs
return void
        void GameServer_DataReceived(object sender, ConnectionDataEventArgs e)
        {
            var connection = (Connection)e.Connection;
            ((IOClient)connection.Client).Parse(e);
        }