private void WriteOutKinectOrders()
{
Debug.WriteLine("Available Kinects:");
for (int i = 0; i < availableKinects.Count; i++)
{
Debug.WriteLine(availableKinects[i].KinectID.ToString() + ": " + availableKinects[i].UniqueID);
}
Debug.WriteLine("Running Kinects:");
for (int i = 0; i < server.kinects.Count; i++)
{
Debug.WriteLine(server.kinects[i].kinectID.ToString() + ": " + server.kinects[i].uniqueKinectID);
}
Debug.WriteLine("Kinect Setting:");
for (int i = 0; i < server.serverMasterOptions.kinectOptionsList.Count; i++)
{
Debug.WriteLine(server.serverMasterOptions.kinectOptionsList[i].kinectID.ToString() + ": " + server.serverMasterOptions.kinectOptionsList[i].uniqueKinectID);
}
Debug.WriteLine("GUI Pages:");
for (int i = 0; i < kinectOptionGUIPages.Count; i++)
{
Debug.WriteLine(kinectOptionGUIPages[i].kinectID.ToString() + ": " + kinectOptionGUIPages[i].uniqueKinectID);
}
}