KinectV2Core.KinectV2SettingsControl.UpdateGUI C# (CSharp) Method

UpdateGUI() public method

public UpdateGUI ( KinectBase newSettings ) : void
newSettings KinectBase
return void
        public void UpdateGUI(KinectBase.MasterSettings newSettings)
        {
            if (kinectID.HasValue)
            {
                masterSettings = newSettings;
                dynamic tempSettings = newSettings.kinectOptionsList[kinectID.Value];
                kinectSettings = (KinectV2Settings)tempSettings;

                //Update the color options
                useColorRadioButton.IsChecked = kinectSettings.useColorPreview;
                useIRRadionButton.IsChecked = kinectSettings.useIRPreview;

                //Update the depth options
                ScaleDepthCheckBox.IsChecked = kinectSettings.scaleDepthToReliableRange;
                ColorizeDepthCheckBox.IsChecked = kinectSettings.colorizeDepth;

                //Update skeleton options
                UseSkeletonCheckBox.IsChecked = kinectSettings.mergeSkeletons;
                UseRawSkeletonCheckBox.IsChecked = kinectSettings.sendRawSkeletons;
                XFormRawSkeletonCheckBox.IsChecked = kinectSettings.transformRawSkeletons;

                //Update audio settings
                SendSoundAngleCheckBox.IsChecked = kinectSettings.sendAudioAngle;
                audioServerTextBox.Text = kinectSettings.audioAngleServerName;
                audioChannelTextBox.Text = kinectSettings.audioAngleChannel.ToString();
                audioBeamSkeletonNumberTextBox.Text = kinectSettings.audioBeamTrackSkeletonNumber.ToString();
                switch (kinectSettings.audioTrackMode)
                {
                    //Note: the enabled/disabled controls don't need to be set manually here because the selected index changed event will still be hit
                    case KinectBase.AudioTrackingMode.Feedback:
                    {
                        audioBeamModeComboBox.SelectedIndex = 1;
                        break;
                    }
                    case KinectBase.AudioTrackingMode.MergedSkeletonX:
                    {
                        audioBeamModeComboBox.SelectedIndex = 2;
                        break;
                    }
                    case KinectBase.AudioTrackingMode.LocalSkeletonX:
                    {
                        audioBeamModeComboBox.SelectedIndex = 3;
                        break;
                    }
                    default:
                    {
                        audioBeamModeComboBox.SelectedIndex = 0;
                        break;
                    }
                }

                //Update the position options
                xPosTextBox.Text = kinectSettings.kinectPosition.X.ToString();
                yPosTextBox.Text = kinectSettings.kinectPosition.Y.ToString();
                zPosTextBox.Text = kinectSettings.kinectPosition.Z.ToString();
                yawPosTextBox.Text = kinectSettings.kinectYaw.ToString();
                pitchPosTextBox.Text = kinectSettings.kinectPitch.ToString();
                rollPosTextBox.Text = kinectSettings.kinectRoll.ToString();
            }
        }