KinEmote.SensorHandler.SensorHandler C# (CSharp) Method

SensorHandler() public method

public SensorHandler ( ) : System
return System
        public SensorHandler()
        {
            try
            {
                context = new XnMOpenNIContext();
                context.Init();

                slider2D = new XnMSelectableSlider2D(7, 7, 700, 600);
                slider2D.HysteresisRatio = 0;
                slider2D.BorderWidth = 0;
                slider2D.ItemHovered += new EventHandler<SelectableSlider2DHoverEventArgs>(slider2D_ItemHovered);
                slider2D.ItemSelected += new EventHandler<SelectableSlider2DSelectEventArgs>(slider2D_ItemSelected);

                pointDenoiser = new XnMPointDenoiser(15);
                pointDenoiser.PrimaryPointUpdate += new EventHandler<HandPointContextEventArgs>(pointDenoiser_PrimaryPointUpdate);
                pointDenoiser.AddListener(slider2D);

                flowRouter = new XnMFlowRouter();
                flowRouter.SetActiveControl(pointDenoiser);

                sessionManager = new XnMSessionManager(context, "Click", "");
                sessionManager.SessionStarted += new EventHandler<PointEventArgs>(SessionStarted);
                sessionManager.SessionEnded += new EventHandler(sessionManager_SessionEnded);
                sessionManager.AddListener(flowRouter);

                readerThread = new Thread(new ThreadStart(SpinInfinite));
                readerThread.Priority = ThreadPriority.Highest;
                readerThread.Start();
            }
            catch (XnMException ex)
            {
                ///
                /// - todo: proper error logging here
                ///

                MessageBox.Show("Error initializing NITE.");
                MessageBox.Show(ex.ExceptionDescription);

                isOK = false;
            }
        }