public void StopPhysics()
{
KAS_Shared.DebugLog("StopPhysics(PhysicChild)");
if (physicObj != null) {
UnityEngine.Object.Destroy(physicObjRb);
physicObjRb = null;
physicObj.transform.parent = part.transform;
physicObj = null;
} else {
KAS_Shared.DebugWarning("StopPhysics(PhysicChild) Physic already stopped! Ignore.");
}
}