InstructionEditor.Gui.TimeControlWindow.StopPushed C# (CSharp) Method

StopPushed() static private method

static private StopPushed ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void
        void StopPushed(Window callingWindow)
        {
            // Not sure if this'll work in the future, but for now this'll stop everything.
            InstructionManager.PauseEngine(false);
            playButton.Unpress();

            GuiData.TimeLineWindow.IsPlaying = false;

        }