ILRepacking.ILRepack.Repack C# (CSharp) Method

Repack() public method

The actual repacking process, called by main after parsing arguments. When referencing this assembly, call this after setting the merge properties.
public Repack ( ) : void
return void
        public void Repack()
        {
            var timer = new Stopwatch();
            timer.Start();
            Options.Validate();
            PrintRepackVersion();
            _reflectionHelper = new ReflectionHelper(this);
            ResolveSearchDirectories();

            // Read input assemblies only after all properties are set.
            ReadInputAssemblies();
            GlobalAssemblyResolver.RegisterAssemblies(MergedAssemblies);

            _platformFixer = new PlatformFixer(this, PrimaryAssemblyMainModule.Runtime);
            _mappingHandler = new MappingHandler();
            bool hadStrongName = PrimaryAssemblyDefinition.Name.HasPublicKey;

            ModuleKind kind = PrimaryAssemblyMainModule.Kind;
            if (Options.TargetKind.HasValue)
            {
                switch (Options.TargetKind.Value)
                {
                    case Kind.Dll: kind = ModuleKind.Dll; break;
                    case Kind.Exe: kind = ModuleKind.Console; break;
                    case Kind.WinExe: kind = ModuleKind.Windows; break;
                }
            }
            TargetRuntime runtime = ParseTargetPlatform();

            // change assembly's name to correspond to the file we create
            string mainModuleName = Path.GetFileNameWithoutExtension(Options.OutputFile);

            if (TargetAssemblyDefinition == null)
            {
                AssemblyNameDefinition asmName = Clone(PrimaryAssemblyDefinition.Name);
                asmName.Name = mainModuleName;
                TargetAssemblyDefinition = AssemblyDefinition.CreateAssembly(asmName, mainModuleName,
                    new ModuleParameters()
                    {
                        Kind = kind,
                        Architecture = PrimaryAssemblyMainModule.Architecture,
                        AssemblyResolver = GlobalAssemblyResolver,
                        Runtime = runtime
                    });
            }
            else
            {
                // TODO: does this work or is there more to do?
                TargetAssemblyMainModule.Kind = kind;
                TargetAssemblyMainModule.Runtime = runtime;

                TargetAssemblyDefinition.Name.Name = mainModuleName;
                TargetAssemblyMainModule.Name = mainModuleName;
            }
            // set the main module attributes
            TargetAssemblyMainModule.Attributes = PrimaryAssemblyMainModule.Attributes;
            TargetAssemblyMainModule.Win32ResourceDirectory = MergeWin32Resources(PrimaryAssemblyMainModule.Win32ResourceDirectory);

            if (Options.Version != null)
                TargetAssemblyDefinition.Name.Version = Options.Version;

            _lineIndexer = new IKVMLineIndexer(this, Options.LineIndexation);
            var signingStep = new SigningStep(this, Options);
            var isUnixEnvironment = Environment.OSVersion.Platform == PlatformID.MacOSX || Environment.OSVersion.Platform == PlatformID.Unix;
            var sourceServerDataRepackStep = new SourceServerDataRepackStep(Options.OutputFile, MergedAssemblyFiles);

            List<IRepackStep> repackSteps = new List<IRepackStep>
            {
                signingStep,
                new ReferencesRepackStep(Logger, this),
                new TypesRepackStep(Logger, this, _repackImporter, Options),
                new ResourcesRepackStep(Logger, this, Options),
                new AttributesRepackStep(Logger, this, _repackImporter, Options),
                new ReferencesFixStep(Logger, this, _repackImporter, Options),
                new XamlResourcePathPatcherStep(Logger, this),
            };
            if (!isUnixEnvironment)
                repackSteps.Add(sourceServerDataRepackStep);

            foreach (var step in repackSteps)
            {
                step.Perform();
            }

            var parameters = new WriterParameters
            {
                StrongNameKeyPair = signingStep.KeyPair,
                WriteSymbols = Options.DebugInfo
            };
            // create output directory if it does not exist
            var outputDir = Path.GetDirectoryName(Options.OutputFile);
            if (!string.IsNullOrEmpty(outputDir) && !Directory.Exists(outputDir))
            {
                Logger.Info("Output directory does not exist. Creating output directory: " + outputDir);
                Directory.CreateDirectory(outputDir);
            }
            TargetAssemblyDefinition.Write(Options.OutputFile, parameters);
            if (!isUnixEnvironment)
                sourceServerDataRepackStep.Write();
            else
                Logger.Warn("Did not write source server data to output assembly. " +
                            "Source server data is only writeable on Windows");
            Logger.Info("Writing output assembly to disk");
            // If this is an executable and we are on linux/osx we should copy file permissions from
            // the primary assembly
            if (isUnixEnvironment)
            {
                Stat stat;
                Logger.Info("Copying permissions from " + PrimaryAssemblyFile);
                Syscall.stat(PrimaryAssemblyFile, out stat);
                Syscall.chmod(Options.OutputFile, stat.st_mode);
            }
            if (hadStrongName && !TargetAssemblyDefinition.Name.HasPublicKey)
                Options.StrongNameLost = true;

            // nice to have, merge .config (assembly configuration file) & .xml (assembly documentation)
            ConfigMerger.Process(this);
            if (Options.XmlDocumentation)
                DocumentationMerger.Process(this);
            Logger.Info($"Finished in {timer.Elapsed}");
        }

Usage Example

Example #1
0
 public static void DoRepackForCmd(IEnumerable<string> args)
 {
     var repackOptions = new RepackOptions(args.Concat(new[] { "/log" }));
     var repack = new ILRepacking.ILRepack(repackOptions);
     repack.Repack();
     ReloadAndCheckReferences(repackOptions);
 }
All Usage Examples Of ILRepacking.ILRepack::Repack