public ObjReader()
{
this.IgnoreErrors = false;
this.IsSmoothingDefault = true;
this.SkipTransparencyValues = true;
this.DefaultColor = global::SharpDX.Color.Gold;
this.Points = new List<Point3D>();
this.TextureCoordinates = new List<Point>();
this.Normals = new List<Vector3D>();
this.Groups = new List<Group>();
this.Materials = new Dictionary<string, MaterialDefinition>();
this.smoothingGroupMaps = new Dictionary<long, Dictionary<int, int>>();
}