protected override void DrawObject()
{
gl.glBegin(gl.GL_QUADS); // Draw a Cube
gl.glColor4f(0.0f,1.0f,0.0f, alphaValue); // Set The Color To Green
gl.glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top)
gl.glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top)
gl.glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top)
gl.glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top)
gl.glColor4f(1.0f,0.5f,0.0f, alphaValue); // Set The Color To Orange
gl.glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom)
gl.glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom)
gl.glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom)
gl.glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom)
gl.glColor4f(1.0f,0.0f,0.0f, alphaValue); // Set The Color To Red
gl.glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front)
gl.glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front)
gl.glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front)
gl.glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front)
gl.glColor4f(1.0f,1.0f,0.0f, alphaValue); // Set The Color To Yellow
gl.glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Back)
gl.glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Back)
gl.glVertex3f(-1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back)
gl.glVertex3f( 1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Back)
gl.glColor4f(0.0f,0.0f,1.0f, alphaValue); // Set The Color To Blue
gl.glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left)
gl.glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left)
gl.glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left)
gl.glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left)
gl.glColor4f(1.0f,0.0f,1.0f, alphaValue); // Set The Color To Violet
gl.glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right)
gl.glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right)
gl.glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right)
gl.glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right)
gl.glEnd();
}