public void GenerateName()
{
int index = _random.Next(6);
switch (_actorType)
{
case ActorType.NPC:
case ActorType.Player:
if (File.Exists("playernames.txt"))
{
_name = GenerateName("playernames.txt");
}
else
{
switch (index)
{
case 0:
_name = "Gerd";
break;
case 1:
_name = "Klaus";
break;
case 2:
_name = "Dieter";
break;
case 3:
_name = "Waldemar";
break;
case 4:
_name = "Friedrich";
break;
case 5:
_name = "Othmar";
break;
}
}
break;
case ActorType.Enemy:
if (File.Exists("enemynames.txt"))
{
_name = GenerateName("enemynames.txt");
}
else
{
switch (index)
{
case 0:
_name = "Skeletor";
break;
case 1:
_name = "Skeletus";
break;
case 2:
_name = "Skello";
break;
case 3:
_name = "Skeletanus";
break;
case 4:
_name = "Skeletti";
break;
case 5:
_name = "Skelly";
break;
}
}
index = _random.Next(6);
switch (index)
{
case 0:
_name += " the Dirty";
break;
case 1:
_name += " the Killer";
break;
case 2:
_name += " the Strong";
break;
case 3:
_name += " the Legend";
break;
case 4:
_name += " Maximus";
break;
case 5:
_name += " Minimus";
break;
}
break;
}
}