Goedel.Mesh.CreateRequest.SerializeX C# (CSharp) Method

SerializeX() public method

Serialize this object to the specified output stream. Unlike the Serlialize() method, this method is not inherited from the parent class allowing a specific version of the method to be called.
public SerializeX ( Writer _Writer, bool _wrap, bool &_first ) : void
_Writer Writer Output stream
_wrap bool If true, output is wrapped with object /// start and end sequences '{ ... }'.
_first bool If true, item is the first entry in a list.
return void
		public new void SerializeX (Writer _Writer, bool _wrap, ref bool _first) {
			if (_wrap) {
				_Writer.WriteObjectStart ();
				}
			((MeshRequest)this).SerializeX(_Writer, false, ref _first);
			if (Account != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Account", 1);
					_Writer.WriteString (Account);
				}
			if (Profile != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("Profile", 1);
					// expand this to a tagged structure
					//Profile.Serialize (_Writer, false);
					{
						_Writer.WriteObjectStart();
						_Writer.WriteToken(Profile.Tag(), 1);
						bool firstinner = true;
						Profile.Serialize (_Writer, true, ref firstinner);
						_Writer.WriteObjectEnd();
						}
				}
			if (_wrap) {
				_Writer.WriteObjectEnd ();
				}
			}