public ModelMaterial()
{
DiffuseColor = Vector3d.One;
Opacity = 1;
OpacityFalloff = ModelMaterialOpacityFalloff.In;
OpacityFalloffLevel = 1;
Glossiness = 10;
SpecularColor = Vector3d.One;
SpecularLevel = 1;
SpecularSoftness = 0.1;
SelfIlluminationColor = Vector3d.One;
SelfIlluminationLevel = 1;
WireSize = 1;
}