/// <summary>
/// Responds to user input, changing the selected entry and accepting
/// or cancelling the menu.
/// </summary>
public override void HandleInput(InputState input)
{
if (input.IsMenuCancel())
{
OnCancel(null, null);
}
if (input.IsMenuUp())
{
selectedEntry--;
if (selectedEntry < 0)
{
selectedEntry = menuEntries.Count - 1;
}
while (!menuEntries[selectedEntry].Enabled)
{
selectedEntry--;
if (selectedEntry < 0)
{
selectedEntry = menuEntries.Count - 1;
}
}
}
if (input.IsMenuDown())
{
selectedEntry++;
if (selectedEntry >= menuEntries.Count)
{
selectedEntry = 0;
}
while (!menuEntries[selectedEntry].Enabled)
{
selectedEntry++;
if (selectedEntry >= menuEntries.Count)
{
selectedEntry = 0;
}
}
}
if (input.IsMenuLeft())
{
menuEntries[selectedEntry].Left();
}
if (input.IsMenuRight())
{
menuEntries[selectedEntry].Right();
}
if (input.IsMenuSelect())
{
OnSelectEntry(selectedEntry);
}
if (selectedEntry < 0)
{
selectedEntry = menuEntries.Count - 1;
}
if (selectedEntry >= menuEntries.Count)
{
selectedEntry = 0;
}
Point mouseLocation = ScreenManager.ScaledMousePos;
for (int i = 0; i < menuEntries.Count; i++)
{
MenuEntry menuEntry = menuEntries[i];
if (GetMenuEntryHitBounds(menuEntry).Contains(mouseLocation))
{
selectedEntry = i;
// Mouse left click?
if (input.CurrentMouseState.LeftButton == ButtonState.Released && input.LastMouseState.LeftButton == ButtonState.Pressed)
{
menuEntry.Click(mouseLocation.X, mouseLocation.Y);
}
}
}
}