private void CreateNpc(NpcGroup group, NpcDef npcDef, Character character, int order)
{
Vector3 spawnPosition = SpawnPoint.Instance().GetObjectSpawnPoint(gameObject);
GameObject prefab = GameEntityFactory.instance.GetGameEntityPrefab(npcDef.prefabName);
IGameEntity gameEntity = CreateGameEntity(character.playerId, character, spawnPosition, prefab);
Npc npc = gameEntity.GetGameObject().AddComponent <Npc>() as Npc;
npc.group = group;
npc.gameEntity = gameEntity;
if (order == 0)
{
group.SetLeader(npc);
}
npc.order = order;
npc.SetNpcDef(npcDef);
group.AddNpc(npc);
gameEntities.Add(gameEntity);
characterIdToGameEntity[character.id] = gameEntity;
entityIdToGameEntity[gameEntity.GetEntityId()] = gameEntity;
}