GameFramework.UserPool.FreeUser C# (CSharp) Method

FreeUser() private method

private FreeUser ( uint localid ) : bool
localid uint
return bool
        internal bool FreeUser(uint localid)
        {
            lock (this_lock_) {
            if (localid >= pool_size_) {
              return false;
            }

            data_pool_[localid].Reset();
            data_pool_[localid].IsIdle = true;
            ++free_size_;
              }
              return true;
        }