public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
{
GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo;
if (null == senderObj) return false;
Scene scene = senderObj.Scene;
EntityInfo obj = senderObj.GfxObj;
if (null == obj) return false;
if (curSectionTime >= StartTime) {
scene.EntityController.BornFinish(senderObj.ActorId);
return false;
} else {
return true;
}
}