GPUGraph.RuntimeGraph.GenerateToFramebuffer C# (CSharp) Method

GenerateToFramebuffer() public method

Outputs noise into the given RenderTexture.
public GenerateToFramebuffer ( RenderTexture outTex ) : void
outTex UnityEngine.RenderTexture
return void
        public void GenerateToFramebuffer(RenderTexture outTex)
        {
            GraphUtils.GenerateToTexture(outTex, GraphMat);
        }