GPUGraph.GraphParamCollection.ParamEditorGUI C# (CSharp) Method

ParamEditorGUI() public method

Runs a GUI using EditorGUILayout for these parameters. This GUI can be used to modify each parameter's "default value" fields. Returns whether any values have been changed.
public ParamEditorGUI ( ) : bool
return bool
        public bool ParamEditorGUI()
        {
            bool changed = false;

            for (int i = 0; i < FloatParams.Count; ++i)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label(StringUtils.PrettifyVarName(FloatParams[i].Name));
                float oldVal = FloatParams[i].DefaultValue;
                if (FloatParams[i].IsSlider)
                {
                    GUILayout.Label(FloatParams[i].SliderMin.ToString());
                    FloatParams[i] = new FloatParamInfo(FloatParams[i],
                        Mathf.InverseLerp(FloatParams[i].SliderMin, FloatParams[i].SliderMax,
                                          GUILayout.HorizontalSlider(Mathf.Lerp(FloatParams[i].SliderMin,
                                                                                FloatParams[i].SliderMax,
                                                                                FloatParams[i].DefaultValue),
                                                                     FloatParams[i].SliderMin,
                                                                     FloatParams[i].SliderMax,
                                                                     GUILayout.MinWidth(50.0f))));
                    GUILayout.Label(FloatParams[i].SliderMax.ToString());
                }
                else
                {
                    FloatParams[i] = new FloatParamInfo(FloatParams[i],
                                                        EditorGUILayout.FloatField(FloatParams[i].DefaultValue));
                }

                changed = (changed || Node.AreFloatsDifferent(oldVal, FloatParams[i].DefaultValue));

                GUILayout.EndHorizontal();
            }
            for (int i = 0; i < Tex2DParams.Count; ++i)
            {
                GUILayout.BeginHorizontal();

                GUILayout.Label(StringUtils.PrettifyVarName(Tex2DParams[i].Name));

                Texture2D oldVal = Tex2DParams[i].DefaultVal;
                Tex2DParams[i] = new Texture2DParamInfo(Tex2DParams[i].Name,
                        (Texture2D)EditorGUILayout.ObjectField(Tex2DParams[i].DefaultVal,
                                                               typeof(Texture2D), false));

                changed = (oldVal != Tex2DParams[i].DefaultVal);

                GUILayout.EndHorizontal();
            }

            return changed;
        }