public Node()
{
this._needWordUpdate = true;
this._localRotationMatrix = Matrix4X4.Identity.Clone();
this._localScaleMatrix = Matrix4X4.Identity.Clone();
this._localTranslationMatrix = Matrix4X4.Identity.Clone();
this._localTransformMatrix = Matrix4X4.Identity.Clone();
this._worldTransformation = new Matrix4X4(null);
this.LocalTranslation = new Vector3(null);
this.LocalScale = new Vector3(null);
this.LocalRotation = new Vector3(null);
this.Pivot = new Vector3(null);
}