Fusion.Engine.Graphics.GIS.GlobeCamera.CalculateBasisOnSurface C# (CSharp) Method

CalculateBasisOnSurface() private method

private CalculateBasisOnSurface ( ) : DMatrix
return DMatrix
		DMatrix CalculateBasisOnSurface()
		{
			DVector3 cameraUp = CameraPosition / CameraPosition.Length();

			var xAxis = DVector3.TransformNormal(DVector3.UnitX, DMatrix.RotationAxis(DVector3.UnitY, Yaw));
			xAxis.Normalize();

			var mat = DMatrix.Identity;
			mat.Up		= cameraUp;
			mat.Right	= xAxis;
			mat.Forward = DVector3.Cross(xAxis, cameraUp);
			mat.Forward.Normalize();

			return mat;
		}