public DrawIndexed ( int indexCount, int firstIndex, int baseVertexOffset ) : void | ||
indexCount | int | |
firstIndex | int | |
baseVertexOffset | int | |
return | void |
public void DrawIndexed ( int indexCount, int firstIndex, int baseVertexOffset )
{
lock (deviceContext) {
ApplyGpuState();
//deviceContext.InputAssembler.PrimitiveTopology = Converter.Convert( primitive );
deviceContext.DrawIndexed( indexCount, firstIndex, baseVertexOffset );
}
}