Fungus.Draggable2D.OnTriggerExit2D C# (CSharp) Method

OnTriggerExit2D() protected method

protected OnTriggerExit2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void
        protected virtual void OnTriggerExit2D(Collider2D other) 
        {
            if (!dragEnabled)
            {
                return;
            }
            EventDispatcher.Raise(new DragExited.DragExitedEvent(this, other));
        }