internal void CreatePolygonTextures()
{
for (int i = 0; i < this.ObjectLayers.Count; i++) {
for (int o = 0; o < this.ObjectLayers[i].MapObjects.Length; o++) {
if (this.ObjectLayers[i].MapObjects[o].Polygon != null) {
this.ObjectLayers[i].MapObjects[o].Polygon.GenerateTexture(Map._whiteTexture.GraphicsDevice, Color.White);
}
}
}
}