FluffyManager.AreaAllowedGUI.DoAllowedAreaSelectors C# (CSharp) Method

DoAllowedAreaSelectors() public static method

public static DoAllowedAreaSelectors ( Rect rect, Area areaIn, Map map, AllowedAreaMode mode = AllowedAreaMode.Humanlike, float lrMargin ) : Area
rect UnityEngine.Rect
areaIn Area
map Map
mode AllowedAreaMode
lrMargin float
return Area
        public static Area DoAllowedAreaSelectors( Rect rect, 
                                                   Area areaIn,
                                                   Map map,
                                                   AllowedAreaMode mode = AllowedAreaMode.Humanlike,
                                                   float lrMargin = 0 )
        {
            Area areaIO = areaIn;
            DoAllowedAreaSelectors( rect, ref areaIO, map, mode, lrMargin );
            return areaIO;
        }

Same methods

AreaAllowedGUI::DoAllowedAreaSelectors ( Rect rect, Area &area, Map map, AllowedAreaMode mode = AllowedAreaMode.Humanlike, float lrMargin ) : void

Usage Example

Example #1
0
        public float DrawHuntingGrounds(Vector2 pos, float width)
        {
            var start = pos;

            AreaAllowedGUI.DoAllowedAreaSelectors(ref pos, width, ref _selected.HuntingGrounds, manager);
            return(pos.y - start.y);
        }
All Usage Examples Of FluffyManager.AreaAllowedGUI::DoAllowedAreaSelectors