public static Area DoAllowedAreaSelectors( Rect rect, Area areaIn, Map map, AllowedAreaMode mode = AllowedAreaMode.Humanlike, float lrMargin = 0 ) { Area areaIO = areaIn; DoAllowedAreaSelectors( rect, ref areaIO, map, mode, lrMargin ); return areaIO; }
public float DrawHuntingGrounds(Vector2 pos, float width) { var start = pos; AreaAllowedGUI.DoAllowedAreaSelectors(ref pos, width, ref _selected.HuntingGrounds, manager); return(pos.y - start.y); }