protected virtual Pos GetDroppedTabDirection(int x, int y)
{
int w = Width;
int h = Height;
float top = y / (float)h;
float left = x / (float)w;
float right = (w - x) / (float)w;
float bottom = (h - y) / (float)h;
float minimum = Math.Min(Math.Min(Math.Min(top, left), right), bottom);
m_DropFar = (minimum < 0.2f);
if (minimum > 0.3f)
return Pos.Fill;
if (top == minimum && (null == m_Top || m_Top.IsHidden))
return Pos.Top;
if (left == minimum && (null == m_Left || m_Left.IsHidden))
return Pos.Left;
if (right == minimum && (null == m_Right || m_Right.IsHidden))
return Pos.Right;
if (bottom == minimum && (null == m_Bottom || m_Bottom.IsHidden))
return Pos.Bottom;
return Pos.Fill;
}