internal void UpdateAudio()
{
mEmitter.Position = this.Position;
mEmitter.Forward = Vector3.Transform(Vector3.Forward, this.RotationMatrix);
mEmitter.Up = Vector3.Transform(Vector3.Up, this.RotationMatrix);
mEmitter.Velocity = this.Velocity;
mSound.Cue.Apply3D(AudioManager.SoundListener.Listener, mEmitter);
}