FlatRedBall.Audio.PositionedSound.UpdateAudio C# (CSharp) Method

UpdateAudio() private method

private UpdateAudio ( ) : void
return void
        internal void UpdateAudio()
        {
            mEmitter.Position = this.Position;
            mEmitter.Forward = Vector3.Transform(Vector3.Forward, this.RotationMatrix);
            mEmitter.Up = Vector3.Transform(Vector3.Up, this.RotationMatrix);
            mEmitter.Velocity = this.Velocity;

            mSound.Cue.Apply3D(AudioManager.SoundListener.Listener, mEmitter);
        }