private void CreateRulerLines()
{
CreateRulerLine(0, 10, Color.Black);
for (int i = 1; i < 100; i++)
{
float y = i * 10 * mZoomValue;
bool isLong = (i % 5) == 0;
float length;
if (isLong)
{
length = 8;
}
else
{
length = 5;
}
CreateRulerLine(y, length, Color.DarkRed);
}
for (int i = 1; i < 100; i++)
{
float y = -i * 10 * mZoomValue;
bool isLong = (i % 5) == 0;
float length;
if (isLong)
{
length = 8;
}
else
{
length = 5;
}
CreateRulerLine(y, length, Color.DarkGreen);
}
}