FireflyGL.Camera.Activate C# (CSharp) Method

Activate() public method

public Activate ( ) : void
return void
        public void Activate()
        {
            currentCamera = this;
        }

Usage Example

Example #1
0
        public static void Initialize(int Width, int Height, string Title, OnLoadHandler LoadHandler, bool UseOGL3 = false)
        {
            window = new Window(Width, Height, Title, LoadHandler, UseOGL3);

            string exePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

            defaultTextureVertexShader = new VertexShader();
            defaultTextureVertexShader.LoadFromFile(exePath + @"\shaders\defTextureVert.vert.c");
            defaultTexturedFragmentShader = new FragmentShader();
            defaultTexturedFragmentShader.LoadFromFile(exePath + @"\shaders\defTextureFrag.frag.c");
            defaultShapeVertexShader = new VertexShader();
            defaultShapeVertexShader.LoadFromFile(exePath + @"\shaders\defShapeVert.vert.c");
            defaultShapeFragmentShader = new FragmentShader();
            defaultShapeFragmentShader.LoadFromFile(exePath + @"\shaders\defShapeFrag.frag.c");

            defaultShapeProgram = new ShaderProgram(defaultShapeVertexShader, defaultShapeFragmentShader);
            defaultShapeProgram.Link();
            defaultShapeProgram.AddUniformLocation("window_matrix");
            defaultShapeProgram.AddUniformLocation("model_matrix");
            defaultShapeProgram.AddUniformLocation("projection_matrix");
            defaultShapeProgram.AddUniformLocation("camera_matrix");
            defaultShapeProgram.AddAttribLocation("vertex_coord");
            defaultShapeProgram.AddAttribLocation("vertex_color");

            defaultTextureProgram = new ShaderProgram(defaultTextureVertexShader, defaultTexturedFragmentShader);
            defaultTextureProgram.Link();
            defaultTextureProgram.AddUniformLocation("window_matrix");
            defaultTextureProgram.AddUniformLocation("model_matrix");
            defaultTextureProgram.AddUniformLocation("projection_matrix");
            defaultTextureProgram.AddUniformLocation("camera_matrix");
            defaultTextureProgram.AddUniformLocation("texture");
            defaultTextureProgram.AddAttribLocation("vertex_coord");
            defaultTextureProgram.AddAttribLocation("vertex_texcoord");

            windowMatrix     = Matrix4.Identity;
            projectionMatrix = new Matrix4(new Vector4(2F / window.Width, 0, 0, 0),
                                           new Vector4(0, -2F / window.Height, 0, 0),
                                           new Vector4(0, 0, 1, 0),
                                           new Vector4(0, 0, 0, 1)) * Matrix4.CreateTranslation(-1, 1, 0);

            var newCam = new Camera();

            newCam.Activate();

            renderList       = new LinkedList <IRenderable>();
            updateList       = new LinkedList <IUpdatable>();
            renderRemoveList = new LinkedList <IRenderable>();
            updateRemoveList = new LinkedList <IUpdatable>();

            Utility.ProcessOGLErrors();

            window.GameWindow.Load += mainLoop;
            window.GameWindow.Run();
        }
All Usage Examples Of FireflyGL.Camera::Activate