public FarseerPhysicsGame(UserControl userControl, Canvas drawingCanvas, Canvas debugCanvas, TextBlock txtFPS, TextBlock txtDebug)
: base(userControl, drawingCanvas, debugCanvas, txtDebug)
{
TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 16);
IsFixedTimeStep = true;
//new-up components and add to Game.Components
ScreenManager = new ScreenManager(this);
Components.Add(ScreenManager);
if (txtFPS != null)
{
FrameRateCounter frameRateCounter = new FrameRateCounter(ScreenManager, txtFPS);
Components.Add(frameRateCounter);
}
Demo1Screen demo1 = new Demo1Screen();
Demo2Screen demo2 = new Demo2Screen();
Demo3Screen demo3 = new Demo3Screen();
Demo4Screen demo4 = new Demo4Screen();
Demo5Screen demo5 = new Demo5Screen();
Demo6Screen demo6 = new Demo6Screen();
Demo7Screen demo7 = new Demo7Screen();
ScreenManager.MainMenuScreen.AddMainMenuItem(demo1.GetTitle(), demo1);
ScreenManager.MainMenuScreen.AddMainMenuItem(demo2.GetTitle(), demo2);
ScreenManager.MainMenuScreen.AddMainMenuItem(demo3.GetTitle(), demo3);
ScreenManager.MainMenuScreen.AddMainMenuItem(demo4.GetTitle(), demo4);
ScreenManager.MainMenuScreen.AddMainMenuItem(demo5.GetTitle(), demo5);
ScreenManager.MainMenuScreen.AddMainMenuItem(demo6.GetTitle(), demo6);
ScreenManager.MainMenuScreen.AddMainMenuItem(demo7.GetTitle(), demo7);
ScreenManager.GoToMainMenu();
}