ConvertUnits::ToSimUnits ( double x, double y ) : Vector2 |
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ConvertUnits::ToSimUnits ( float x, float y ) : Vector2 |
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ConvertUnits::ToSimUnits ( Microsoft.Xna.Framework.Vector3 displayUnits ) : Microsoft.Xna.Framework.Vector3 |
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ConvertUnits::ToSimUnits ( double displayUnits ) : float |
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ConvertUnits::ToSimUnits ( float displayUnits ) : float |
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ConvertUnits::ToSimUnits ( int displayUnits ) : float |
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ConvertUnits::ToSimUnits ( Vector2 &displayUnits, Vector2 &simUnits ) : void |
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ConvertUnits::ToSimUnits ( float x, float y, Vector2 &simUnits ) : void |
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