FarseerPhysics.ConvertUnits.ToSimUnits C# (CSharp) Method

ToSimUnits() public static method

public static ToSimUnits ( Vector2 displayUnits ) : Vector2
displayUnits Microsoft.Xna.Framework.Vector2
return Microsoft.Xna.Framework.Vector2
        public static Vector2 ToSimUnits(Vector2 displayUnits)
        {
            return displayUnits * _simUnitsToDisplayUnitsRatio;
        }

Same methods

ConvertUnits::ToSimUnits ( double x, double y ) : Vector2
ConvertUnits::ToSimUnits ( float x, float y ) : Vector2
ConvertUnits::ToSimUnits ( Microsoft.Xna.Framework.Vector3 displayUnits ) : Microsoft.Xna.Framework.Vector3
ConvertUnits::ToSimUnits ( double displayUnits ) : float
ConvertUnits::ToSimUnits ( float displayUnits ) : float
ConvertUnits::ToSimUnits ( int displayUnits ) : float
ConvertUnits::ToSimUnits ( Vector2 &displayUnits, Vector2 &simUnits ) : void
ConvertUnits::ToSimUnits ( float x, float y, Vector2 &simUnits ) : void