public virtual void UnloadContent()
{
}
/// <summary> /// Removes a screen from the screen manager. You should normally /// use <see cref="GameScreen"/>.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { screen.UnloadContent(); _screens.Remove(screen); _screensToUpdate.Remove(screen); screen.Dispose(); }