public addBreakableBody ( |
||
breakableBody | ||
return | void |
public void addBreakableBody( BreakableBody breakableBody )
{
breakableBodyList.Add( breakableBody );
}
public static BreakableBody CreateBreakableBody( World world, IEnumerable<Shape> shapes, Vector2 position = new Vector2(), float rotation = 0 ) { var breakableBody = new BreakableBody( world, shapes, position, rotation ); breakableBody.mainBody.position = position; world.addBreakableBody( breakableBody ); return breakableBody; }