FarseerPhysics.Dynamics.BreakableBody.update C# (CSharp) Method

update() public method

public update ( ) : void
return void
		public void update()
		{
			if( _break )
			{
				decompose();
				isBroken = true;
				_break = false;
			}

			// Cache velocities to improve movement on breakage.
			if( isBroken == false )
			{
				//Enlarge the cache if needed
				if( parts.Count > _angularVelocitiesCache.Length )
				{
					_velocitiesCache = new Vector2[parts.Count];
					_angularVelocitiesCache = new float[parts.Count];
				}

				//Cache the linear and angular velocities.
				for( int i = 0; i < parts.Count; i++ )
				{
					_velocitiesCache[i] = parts[i].body.linearVelocity;
					_angularVelocitiesCache[i] = parts[i].body.angularVelocity;
				}
			}
		}